That let human players take over the task of mapping all possible scenarios that could cause such crashes in the original game. But its runs clearly demonstrated that game-ending glitches could be triggered by very specific events, such as which block pieces were in play or how many lines a player cleared at once. And its findings weren’t immediately applicable to the human-played game, either. StackRabbit, which managed to make it all the way to Level 237 before crashing the game, ran on a modified version of Tetris, so its achievements aren’t strictly comparable to those of human players. It took a Tetris-playing AI program dubbed StackRabbit to break that logjam by helping map out just where players might happen across a glitch resulting in a kill screen, and finally beat the game. When combined with the strain of increasingly longer games, which could run 40 minutes or more, progress slowed again. Two particularly devilish patterns - one a dim combination of dark blues and greens later dubbed “Dusk,” the other composed of black, gray and white blocks called “Charcoal” - proved taxing for players. Starting at level 138, though, random color combinations began to appear - some of which made it much harder to distinguish the blocks from the game’s black background. One particularly difficult issue arose with the game’s color palette, which traditionally cycled through 10 easily distinguished patterns. Because the original Tetris developers had never counted on players pushing the game’s limits so aggressively, bizarre quirks began to crop up at higher levels. Called “rolling,” this much speedier approach helped one player reach Level 95 in 2022. The next big thing came in 2020 when a gamer combined a multifinger technique originally used on arcade video games with a finger positioned on the bottom of the controller to push it against another finger on the top. That technique took players to level 35 by 2018, after which they hit a wall. In 2011, one got to Level 30 using a technique called “hypertapping,” in which a player could rhythmically vibrate their fingers to move the game controller faster than the game’s built-in speed. Top players continued to find ways to extend their winning streaks by staying in the game to reach higher and higher levels, but in the end, the game beat them all.Įventually players found ways to make progress, as Macdonald chronicled in his detailed video on Willis victory. That’s partly because the game doesn’t have a scripted ending those four-block shapes just keep falling no matter how good you get at stacking them into disappearing rows. It’s also a very big deal for players of Tetris, which many had long considered unbeatable. That might not sound like much of a victory to anyone thinking that only high scores count, but it’s a highly coveted achievement in the world of video games, where records involve pushing hardware and software to their limits. Technically, Willis - aka “blue scuti” in the gaming world - made it to what gamers call a “kill screen,” a point where the Tetris code glitches, crashing the game. SAN FRANCISCO (AP) - The falling-block video game Tetris has met its match in 13-year-old Willis Gibson, who has become the first player to officially “beat” the original Nintendo version of the game - by breaking it.
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